
South from this island (two blinks) there is a Ring of Protection +1, which is dropped by one of the Mur'gul ambushers.The island east from the starting village has numerous crates, one of them containing Tome of Intelligence.When you kill most of the marauders, you are free to pursue Illidan and the mission is completed. You can destroy some crates to reveal healing and mana runes. You should focus one enemy at a time and even if you start losing archers, just ever care of Maiev, whose loss should result in a mission failure.

Various beasts will attack you, even flying monsters. Illidan will flee on a ship, and the Naga are eager to destroy the ships so that you can't follow the Demon Hunter on the way. When destroying the big gate, Illidan and his company can be seen at a harbour. Two cages will open and dryads and archers will emerge as reinforcements for you. The Satyrs will have a "boss", who is watching over the battle, but focusing them should net an easy victory over the brutes. They are not far from the road if following the pathway along. You can go after them and rescue them as an optional mission. When you kill the Satyrs, the survivor Huntress will tell you that her remaining people are held by savage brutes. Kill them and you should soon find the third squad, being under attack by another vanguard of Satyrs. Head to the north and you will find some Mur'gul chilling out in the water. Regenerate your soldiers after the battle. Head to the west out of the city and you will find a Fountain of Health with a Rune of Mana. You may lose a unit or two to the debuffs, but the Naga should be easily defeated. The Naga are numerous and some of them will implant Parasites that emerge a minion after consuming their host. Upon taunting, they will eventually attack you. Upon this point, Maiev's company will spot a group of Naga warriors destroying another Night Elf town.

You can either level her Fan of Knives or learn Shadow Strike, a great "Damage over Time" ability.įollow the road to the north to a Rune of Healing and a rubbled gate. Maiev should have got her level 3 by now.

Beware of the War Stomp that stuns your units! You can head there for some hefty experience and a Tome of Agility. Exiting the town will reveal the rampaging Wildkin, which ran to the east down from the road. In the breakable crates you will find a Rune of Mana. Just north to the meeting point there is another razed village with some Mur'gul residing at the waterfall. They will always focus weak units and run away when low on health. The Wildkin and other level 5+ creeps have a bit better intelligence than lower level creeps.
